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Ventrilo Sound Normalization
    
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Sticky Topic Topic: Ventrilo Sound Normalization  (Read 4533 times)
Critirius
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« on: September 28, 2007, 07:05:59 PM »

Vent Normalization makes every bodies voice the exact same volume. In essence, you won't blow your ear's out or have difficulty hearing people.

Please note that this is for WINDOWS machines. The only way I have found for people on a Mac is this article. Click here.

Unfortunately, Garageband is paid software. I will continue to search the internet for a cheaper solution.

Here's how:

- Go to Setup

- Enable Direct Sound

- Select the SFX Button

- Select Compressor and click Add.

- Under Compressor Properties use the following settings

- Gain = Adjust for how loud you want people to be. (I use 20)

- Attack = 0.01

- Release = Around 500

- Threshold = Around -30

- Ratio = 100

- Pre delay = 4.0


What the settings do:

Gain

How much volume you feed into the compressor. Not really relevant unless everyone is too quiet, then you can turn this up a little; turning it up too much will sound EXTREMELY crap.

Attack

How fast volume change will happen. Example: setting this to 500 means that anything coming in will only be dropped in volume after a half a second. For vent this should be set as low as possible.

Release

How fast the compressor stops changing things. Not really that relevant with vent, setting it around 500 is good for voice material.

Threshold

This sets the point where we actually start changing what's coming in. Whereas 0 is the absolute loudest you can have for an input, -60 is super quiet. Average users will probably come in somewhere around -25 to -15, with the occasional few being really quiet, which is why I have this set so low.

Ratio

How much any sound below the set threshold gets compressed and/or modified in the volume department.
If you still want to hear SOME volume variation then set this lower (2-4)... the higher you set it the closer in volume everyone will be.

Pre delay

Mostly just deals with processing; with computer and digital processors they can look ahead a few milliseconds to see what needs to be dropped in volume or changed before it actually comes through the speakers. Highest is ideal.

ATTENTION: You have to remove the volume adjustments of people first. To check if this works properly, take it off one person that is usually loud/quiet and see if you can hear them properly, if not, try making the gain a little lower/higher.
« Last Edit: February 01, 2008, 08:02:01 PM by Wizzkidstef » Logged

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Olorin
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« Reply #1 on: September 29, 2007, 11:20:49 AM »

now we know why you're called Wizzkid   Cool
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Critirius
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« Reply #2 on: January 31, 2008, 01:30:14 AM »

Bump! This is a very useful topic.
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Lucildence
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« Reply #3 on: February 01, 2008, 01:51:15 PM »

I totaly forgot about this
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Olorin
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« Reply #4 on: February 15, 2008, 07:51:51 PM »

bump
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Dydd
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« Reply #5 on: February 26, 2008, 10:12:19 PM »

Bumping.

Seriously, if you haven't set your Ventrillo with this, you should now.
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Azshadine
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« Reply #6 on: February 27, 2008, 02:57:53 PM »

I have this set up, but there are still a couple people who sound really really loud.
Why wouldn't the normalization affect them? Or why would it not reduce them to the same output range?
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Lucildence
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« Reply #7 on: February 27, 2008, 03:01:26 PM »

I got mine set up, but people on Macs I have to manually turn them up.
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Dydd
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« Reply #8 on: February 27, 2008, 06:54:03 PM »

ATTENTION: You have to remove the volume adjustments of people first. To check if this works properly, take it off one person that is usually loud/quiet and see if you can hear them properly, if not, try making the gain a little lower/higher.

I'd assume that if you didn't follow the above, then that's your #1 cause.
However, I've noticed a Mac user will be quieter to a PC user.  Don't know if that's the same for a Mac user, listening to a PC user.
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Critirius
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« Reply #9 on: February 27, 2008, 08:54:52 PM »

It wouldn't really be noticeable, unless they hear another Mac user talking.

The differences in sound devices and technology used in Windows and Mac do in fact interfere with the mic. Same for Linux, and any other *nix based OS. Since I have Windows MacOS and various Linux OS's. I can say it's just the way DirectSound works.

DirectSound is useful for allot of things, but the most useful thing is the ability to hear, speak, listen to music all at the same time VIA HARDWARE, not software. MacOS does support multiple hardware input/outputs at the same time, but not to the effect DirectSound does.
The main issue with the sound daemons in *nix (Which includes MacOS... it's a modified version of UNIX/BSD) is the way they handle mics. 'Gain' in Windows is more sensitive then the 'Gain' in *nix based OS's.
What I mean by sensitive is how much you can fine tune it; *nix based OS's cannot set it to anywhere near as fine, so as a result, they are a little quiet, or loud to Windows users.
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« Reply #10 on: February 27, 2008, 09:52:00 PM »

@ Dydd
I remove specific person alterations whenever I see them. One person that was really loud for me I talk with a lot, so I had removed the sound change on him and the other person was really loud the very first time I talked to him, very long after I installed the normalization bit.
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Dydd
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« Reply #11 on: August 04, 2009, 09:27:56 PM »

bump
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« Reply #12 on: August 05, 2009, 07:57:52 PM »

lol thanks for the bump I forgot to do this again.
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« Reply #13 on: November 17, 2009, 08:39:02 PM »

BUMP!

Since we have a new Vent.
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« Reply #14 on: November 18, 2009, 09:58:25 AM »

If you google "Mac Ventrilo Normalization" you can cheat into normalization it basically returns control to Core Audio instead of relying on the horrible programming of the Ventrilo Client for Mac.

Core Audio handles the sound on Macs and does a far better job when programmed properly than directsound does. In fact in true Microsoft fashion they duplicated it on Windows vista. In Windows Vista and Windows 7 they use an audio stack of hal audio/coreaudio/directsound while macs use Hal Audio/coreaudio. Most of the high end audio developers wrote their own low level API to regain control and make XP a viable sound platform.


Here is microsoft explaining the improvement. http://msdn.microsoft.com/en-us/library/bb945061.aspx
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